Images
Description
Raycast & Physics Constraint wheel modes
Supports both static and skeletal mesh vehicles
Any number of wheels, wheel are added modularly by component
Full trailer support out of the box, including hitching and unhitching during gameplay
Fully Network Replicated (Client Authority Model)
Simple arcade style engine model (Torque interpolation per gear)
Simple 'Sliding Pillar' style suspension model / Spring & Damper simulation
Automatic/Manual transmission (no clutch input)
Wheel locking based on brake pressure and handbrake
Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
Files in pack
50.5 MiB | Advanced Vehicle System 1.2.5 UE 4.27.zip |