Automated Wave Spawning at Level Start
Manual Wave Spawning through Wave Triggers
DataTable driven workflow enables easy setting up of waves
Batching of AI units for easy customization
Special Waves that spawn Bosses at the end
Customize Spawn Starting Time, Number of Units, and more
Basic Spawn Points with fixed location spawning
Works with both Pawn & Character AI types
Spawning Volumes that generate randomized spawn locations over large areas
Precaching of Spawn Locations to minimize the impact on runtime performance
Fail-Safe Tests to maximize the probability of finding valid spawn locations
Notification Systems for Wave Completion & Points Distribution
Countdown Timer for players to prepare for incoming waves
Sample Gameplay Level showcasing the working of core systems in tandem
Fully commented Blueprints to accelerate the learning process
8.5 MiB | Wave Spawning System 5.3.zip |
Uploaded at | 2024-11-14 |
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Pack size | 8.5 MiB |
Got | 0 times |
Upload by | eugene@first |