Input:
Grab (Trigger) (Selecting targets/stop levitation)
Thumb Axis Y (Pull close / push away)
Variables:
LevTargetMeshEnabled: Enables the mesh that helps targeting in targeting state. (Change the mesh however you want)
LevParticleEnabled: Enables the mesh that helps targeting in levitation state.
LevMaxObjects: Maximum number of objects you can levitate
LevTargetingRange: The maximum range of targeting objects.
LevTargetPrecision: The radius of the targeting sphere
LevOffsetRange: The randomly generated relative positions' range
LevForceMult: The multiplier of the force that's applied during levitations.
MinLevDist: Minimum range of levitation
MaxLevDist: Maximum range of levitation
LevDistSpeed: Speed of pulling the objects closer/push the objects away
Network Replicated: No
13.0 MiB | VR Levitate Objects 4.26 Unreal Engine.zip |
Uploaded at | 2024-01-27 |
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Pack size | 13.0 MiB |
Got | 2 times |
Upload by | eugene@first |