Features:
Track actors location and rotation and display it with whatever texture/color you want.
Persistently track targets when off screen
Radar generates mouse click events and returns the world location
You can add a marker by clicking on the radar (remove with right click)
You can add custom on hover tool tips to anything you track
You can use the rotating arm to lock on a target (Watch video above)
Radar can indicate if a target is above or below you
You can add a blinking effect (Blink speed decided by you) to your targets.
The radar is heavily customizable and expandable if you wish to add your own features
Can be implemented in a multiplayer project
Texture based radar which offers better performance than scene capture radars
Dynamically add targets at any moment in the game
Automatically removes destroyed targets.
Number of Blueprints:
UMG Radar compose of two Widget Blueprints
The example folder has 1 AI character and 2 derived from it
AI controller and, behavior tree and blackboard
Simple material for AI material color
ThirdPersonCharacter animationBP
18.4 MiB | UMG Radar 4.26 Unreal Engine.zip |
Uploaded at | 2024-01-16 |
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Pack size | 18.4 MiB |
Got | 0 times |
Upload by | UEHub@777 |