6-direction walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction jog (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction run (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
1 idle
1 idle aim
1 crouch idle
1 crouch idle aim
1 reload empty chamber
1 reload loaded chamber
1 fire
1 fire aim
1 equip
1 unequip
1 jump start
1 jump loop
1 jump end