It's robust system of delegates connected to widgets. Five of different approaches shows how useful it can be in any time.
start / complete notification
narration widget to show story line and dialogues
objectives list showed on the edge of the screen
LOG where mission history can be checked, Ongoing, Succeeded, Failed and all details
single objective prompt to show whenever we did something right
Even if plugin is mostly implemented in code it exposes everything to blueprints which makes setting up missions like a child play.
Supported features:
Support for parallel missions being active at the same time
Multiple quest endings depending on choices
Multiplayer and replication
Scripted actions can be trigger at any moment (state) - on active, on complete
Robust widget systems to present VIEW - five different ways of communication
Demo levels with predefined missions
Character, obstacles, collectables, mission library and much more
Features:
Two types of new assets (Mission, Scripted Action)
Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
Two example levels with easy to follow scripted missions
Character setup
12 textures
12 materials
Additional world objects
Code Modules:
MissionObjectives (Runtime) - Contains Model (data which are serialized), mission, manager, scripted action logic
MissionObjectivesEditor (Editor) - module responsible for editor node extension and asset definition
Number of Blueprints: 24
Number of C++ Classes: 26 - 7 (runtime) / 19 (editor)
Multiplayer support: Yes
30.5 MiB | Mission Objectives v1.5 UE 5.4.0.zip |
Uploaded at | 2024-06-03 |
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Pack size | 30.5 MiB |
Got | 1 times |
Upload by | eugene@first |