Features:
90%+ functionality put into an Actor Component.
Multiplayer support. Built and tested with the “Run as Server” mode.
Hard Cover system. You need to press a button.
Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
Move from cover to cover, adjoined/curved/concave/hard angled walls.
2 types of Cover movement: Fixed and Camera based.
3 types of animation "categories:" None. Forward facing. Back facing.
Peek function. Used for simple cover fire.
Limit what objects you can enter cover.
Logic:
Moving back, or away from wall, auto uncovers you.
Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
Cover to cover requires you going to edge of wall, then pressing cover.
Curved walls require a minimum size.
Cover fire was built as an example, and isn't a fully built feature.
Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)
Input: Keyboard + Mouse
Network Replicated: Yes. Client-Server tested.
29.0 MiB | Meek Cover System 4.26 Unreal Engine.zip |
Uploaded at | 2024-01-16 |
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Pack size | 29.0 MiB |
Got | 2 times |
Upload by | UEHub@777 |