Luos s Eight elements

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Description

Content:

32 Emitters. (Offense, Defense, Impact, Ribbon trails, All named properly)
42 Materials, 43 Instances. (Often commented with additional info)
52 Static Meshes. (Between 4 and 2060 polygons)
67 Textures. (Mostly Noise/Sprite/Mask/Flipbooks, 512/512 up to 4096/4096 but can be resized when needed)
11 Great Material Functions. (Exposed, commented, useful)
3 Vector Fields.
Showcase content. (Blueprints, Levels, blob character, wizard hat, and more)

Optimizations:

All systems come with three LOD's. (Reducing spawn rate/detail on distance)
All systems come with Detail modes. (Adjusts depending on in-game quality settings. Low/Med/High/Ultra)
All systems come with Significance Levels. (Too much happening on screen? > reduce quality/spawn rate)

All textures have proper "Texture Grouping" that is affected by in-game quality settings properly.
All textures have the proper "Compression settings".

Material instructions are as low as possible. (Within reason when overhauling these packages)
Proper usage of material instance. (No duplicate instance permutations)
All materials share a "Material Parameter Collection" to easily globally tweak content.

Light is automatically disabled depending on LOD, Detail Mode medium or lower, Significance Level medium or lower but can be removed entirely for optimization.

Can still reduce texture size when needed.

This is a VFX-Only package, I do not provide help with blueprint issues.

Type of emitters: CPU, GPU, Mesh, Ribbon.

Files in pack
312.8 MiBLuos s Eight elements.zip
Pack information
Uploaded at2024-01-29
Pack size312.8 MiB
Got0 times
Upload byeugene@first
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