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Description
System that works, just by adding a single component to target actor!
Working with anything that generates Hit Event
Effect will attach to hit target, f.e. bullet hole in doors will move with opening - closing, and if Skeletal Mesh was hit - blood will stick to hit bone.
Being component - you don't have to create new Blueprint for each new actor, just add a component to an object on scene
Organized project files supports easy migration - all necessary assets are in one folder, the rest - mostly examples - can be deleted without any errors or dependencies.
Creating new setups is as easy as possible with only two steps:
create new Data Table and fill up the rows
select it in IES component
Number of Blueprints: 4 core + 11 examples
Files in pack
27.3 MiB | IES - Impact Effect System 4.26 Unreal Engine.zip |
Pack information
Uploaded at | 2024-01-16 |
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Pack size | 27.3 MiB |
Got | 0 times |
Upload by | UEHub@777 |
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